Psychological Horror · Narrative

No, I'm not a Human — Complete Guide & Endings

Visitor screening, branching dialogues, endings, and save strategies

No, I'm not a Human is a psychological horror narrative game framed as VHS tapes. This homepage aggregates walkthroughs, all endings, mechanics, and spoiler‑safe tips — everything you need to master No, I'm not a Human.

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What is “No, I'm not a Human”?

No, I'm not a Human is a first‑person psychological horror and narrative inspection game presented as found‑footage VHS tapes. You play an operator tasked with screening 'visitors' using sparse documents, audio‑visual clues, and intuition, then deciding their fate. Created by indie developer Trioskaz and published by Critical Reflex, the game blends paperwork inspection, branching dialogue, and meta‑horror. Multiple endings, subtle rule changes, and unreliable information keep tension high throughout.

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Key Features of “No, I'm not a Human”

VHS Framing & Found‑Footage Atmosphere

Analog artifacts, audio hiss, and tape cuts build dread while obscuring crucial clues.

Inspection Gameplay with Evolving Rules

Cross‑check documents, behaviors, and contradictions; later days remix rules and expectations.

Branching Paths & Multiple Endings

Small decisions compound. Missed tells or overconfidence can spiral into unexpected outcomes.

Psychological Horror over Jumpscares

Unease comes from ambiguity, implication, and moral weight rather than pure shock.

Note‑Taking & Memory as Mechanics

Pattern recognition and disciplined note‑taking are rewarded; the game rarely repeats itself.

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