No I'm not a Human endings
If you are searching for no i'm not a human endings, this comprehensive guide gathers routes, conditions, and reliable tips so you can deliberately unlock every finale. Throughout this page we will reference no i'm not a human endings repeatedly to keep guidance consistent and easy to scan. The most important rule across no i'm not a human endings is simple: finish the last day with zero living Visitors if you want to survive. From there, specific narrative branches and behaviors determine which unique cutscene you see.
How the system behind no i'm not a human endings works
Patterns reported by players indicate that Visitor lethality begins when two Visitors coexist in mid‑late game. House composition on the final day is the biggest lever across no i'm not a human endings. Secondary levers include: committing to certain storylines (ritual/cult, FEMA, Visitor Hunters), avoiding or triggering the speedrun behavior, and whether you end the run alone. Keep these in mind as you route specific no i'm not a human endings below.
- Final-day roster: reach Day 13/14 with 0 Visitors to qualify for survival-tier no i'm not a human endings.
- Visitor threshold: killings usually start once 2 Visitors are inside.
- Speedrun flag: rushing days can override otherwise-eligible no i'm not a human endings.
- Narrative commitments: ritual/FEMA/Hunters must be followed consistently.
Videos for no i'm not a human endings
All major no i'm not a human endings (routes and conditions)
- Basement Survival (often considered the “good” ending) — End the final day with zero Visitors. You can be alone or with vetted humans. You bunker for weeks and hear a broadcast hinting the solar event is waning. Among no i'm not a human endings, this is the safest true survival.
- Alone and Alive (solo survival variant) — Similar to Basement Survival, but you finish alone. Some guests leave if you push their dialogue; use that to cleanly reach zero Visitors. This sits in the survival tier of no i'm not a human endings.
- Ripped Apart by Visitors (fail state) — Enter the finale with one or more Visitors and you get the common bad outcome. To “see it once,” keep a Visitor alive; to avoid it, purge uncertainty on Day 13. This is the most frequent of the negative no i'm not a human endings.
- Speedrun Ending — Rush your days by minimizing conversation, drinking to drain energy, and sleeping early while not being totally alone. The game recognizes the pace and awards a bespoke finale that can override other no i'm not a human endings.
- Ritual / Cult Ending — Follow the ritual-centric thread consistently; don’t break the chain late game. This narrative path leads to a strangely serene, voluntary conclusion. It’s one of the most atmospheric no i'm not a human endings.
- FEMA / Visitor Hunters Endings — Engage with institutional visitors and commit to their path. Joining FEMA and confronting Visitor Hunters can produce survival-flavored results. These are “you survive” variants within no i'm not a human endings.
- Intruder Cut-Short Ending — If you mishandle the Intruder while isolated, your run can end early. Maintain basic night discipline and avoid being alone at the wrong time to dodge this branch among no i'm not a human endings.
- Yes, I’m a Murderer Route — Escalate lethal choices toward guests and stay consistent. This path is less about who survives and more about what you become; it’s a darker entry in the catalog of no i'm not a human endings.
Safe routing strategies (to target specific no i'm not a human endings)
For Survival-tier endings
- Keep a small, vetted household (or go solo) and remove all Visitors by the eve of the finale.
- Avoid accidental speedrun patterns if you want Basement/Alone survival no i'm not a human endings.
- If uncertain, “clean house” on Day 13 so you enter the last night with zero Visitors.
For Ritual/Cult
- When the ritual thread appears, commit. Skipping steps risks falling back to generic fail/survive results instead of this unique branch of no i'm not a human endings.
For FEMA/Hunters
- Accept institutional pivots and follow through. Half‑measures tend to collapse into default outcomes rather than these structured no i'm not a human endings.
To trigger the Speedrun ending
- Minimize daytime talk, drain energy (e.g., drinking), and sleep early. Don’t be entirely alone. This flag can supersede other no i'm not a human endings.
FAQ about no i'm not a human endings
Do I need to deny every Visitor to get the best outcome? No. You only need zero Visitors alive on the final day. Many players keep 3–4 vetted humans and purge uncertainty on Day 13 to secure survival-tier no i'm not a human endings.
Why did the ending mention “multiple people” even when I was alone? Players have reported inconsistent end text in rare cases. The tier still reflects your actual state; alone + zero Visitors maps to survival within no i'm not a human endings.
When do Visitors start killing? Most reports suggest killings begin once two Visitors coexist mid‑late game—a key management rule across no i'm not a human endings.
Can the Speedrun ending override better results? Yes. The recognition of rushing can replace otherwise-qualifying routes in the set of no i'm not a human endings.
Further reading and community notes
- Steam discussion on “good” endings and criteria
- Community wiki: Endings hub
- Medium guide with per-ending conditions
Final checklist to secure your target among no i'm not a human endings
- Enter the last night with zero Visitors.
- Keep the roster small and vetted (or be intentionally alone).
- Avoid inadvertent speedrun behavior unless that’s your goal.
- Commit to narrative threads (ritual / FEMA / Hunters) from first contact to finale.

